There's the core of a good game here, though it could use some refinement. This is a physics-based brick breaker where you launch a series of balls to destroy an opposing structure, getting a certain number of tries before you fail the level. It has some really cool ideas early on, such as a TNT block which takes a number of hits to destroy but blows up everything around it (and, later, sets wooden blocks on fire). However, after that first teaser, you don't see TNT for a very long time afterward, and go through a series of emoji levels which frankly feel like a mistake (they're all so similar that tedium sets in quickly). I recommend skipping them in favor of some of the later level sets, which give you new and interesting challenges quickly, along with new block materials which require repeated hits but earn you more money.
There's only a few simple upgrades, which feel expensive -- even the cheapest is about $70, meaning you can't buy anything until you've finished at least a few levels. The upgrades mostly do what they need to do, though, giving you extra ammunition and attempts, more launch power and start height, and longer cheat trails so you can plot your trajectory. A notable omission is more damaging balls, meaning that if you skip forward to levels with new materials like the stone castle, the game requires a lot of waiting as balls bounce around to slowly chip away at the stage.
I'd like to see some UI improvements too. The shop only appears when you open the menu (resetting the level) or you fail a level, and I'm not sure there's a way to close the shop other than to click somewhere that's not a shop button, launching a ball -- and that doesn't always give you the usual firing interface, sometimes going into a simpler version without the trajectory hinting. The game also slows down a little as your balls increase; there's visible slowdown at 10+ balls.
That said, the game's vision is fundamentally solid and these are mostly polish issues. There's glimmers of the game's true potential already shining through, like the TNT, and it wouldn't take much rebalancing and level redesign to remove the grind. Hope to see more from this!