Food and Wood review
4

I quite enjoyed that. The only thing that keeps it from being 5 stars is the length and lack of a real ending, but I still very much enjoyed what is here. It's a resource management game, where you venture out from your campfire on a grid, and you're limited by how far you can travel before increasingly strong monsters attack you. Stamina and health are the same, stamina being spent to harvest resources and lost when attacked, you use the resources you get to craft stronger gear for more damage, better harvesting, more defense, everything you'd expect.

The nice part is that, if you die, you just go back to the last time you rested at the campfire, so it's very low stakes. Overextend yourself a little, and now you now you can't quite go that far, very forgiving. That seems to be a bit of a rarity in games nowadays, and I do appreciate the choice to keep it low-stakes like that.

The main gripe I have is that it's REALLY unclear where you've actually explored and where you haven't, there were many times when I passed through an area I thought was already revealed, only to see there was a rock or bush there the whole time. Also, I didn't realize for most of the game that there's a slot in your inventory where you can craft charms, and that's a MAJOR combat boost. You can't craft one until you get the first light orb, but then nothing particularly indicates that if you hover over that empty bit of your inventory, that's where you craft a charm now, so it took me a while to find.

Still, I did like this a good bit overall, would like to see more like it. 4/5.

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