Midnight Idle review
3

Looks abandoned now, which is a shame because it had promise. Its name is a misnomer, as there is nothing idle about this game. While the active playstyle is highly engaging initially, with fast completion of actions, plenty of unlocks and intriguing progression through a branching dungeon, but it's impossible to progress without keeping the window active. Some long cooldowns and windups are a chore to stare at while no parallel actions are available.

The genAI visuals are quite jarring, since there's so much nonsensical detail and no consistency between them (apart from being black & white).

It's unclear to me what system the EXP system serves, since levelling up doesn't seem to do anything. Combat oscillates between a boring chore with no payoffs, or overwhelming single encounters where a timer makes beating it impossible with current skills, so they need to be skipped entirely.

The writing is overwrought and ham-fisted and the finale is somewhat predicable and underwhelming. That's when the game stopped working for me, as I was unable to progress beyong the prestige skill selection.

It needs a visual overhaul, tighter writing, more synergistic actions with clear progression and a combat/encounter redesign. Or - it actually becomes an idle game where progression can be achieved in the background.

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