Prismatic Adventure review
3

It has promise. It's basically cyberpunk-themed Progress Knight, but with a different take on perk and progression mechanics. The first moments are very absorbing, since it's not idle in a classic sense, as actions complete and new paths unlock at a bright pace. The aesthetic is a fever-dream amalgamation of high sci-fi, Gibson-style cyberpunk and random Ready Player One multiverse cameos of video game and pop culture bosses - not to everyone's taste. The inconsistent genAI imagery is hit and miss and there are several typos and UI glitches, but it's not the most egregious thing.

The gameplay is however way too grindy and punishing. Just getting to the first prestige takes days of repetitive loops (at least 500 resets) and there is very little payoff, setting you back to the brutal beginning at a snail's pace. There seems to be no point to prestige at all, as all it effectively does is hard-reset the game.

There are several detrimental resources and mechanics that hamper or undo your progress. Even though some perks eventually dampen the negative effects, it still feels like there is little point to them other than to prolong the player's suffering - there is no strategy to avoid them and they don't add stakes to the game, only frustration.

It would go a long way to make the bosses more accessible from the get-go, increase starting energy drastically, and reduce the absurd requirements of certain actions so that the progression is smoother and more diverse. Also, having consistent and basic automation in place that isn't hidden behind high-level perks or prestige items would be essential to make this playable long-term.

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