Quintillion Quest review
4

Can't quite decide what I think about this game. There's some interesting ideas in there. The UI works well enough. Poking around to figure out what things do is fun but it's hard to remember what everything unlocks and some mechanism where things that were unlocked on previous runs remain visible, possibly with the unlock requirement listed, would be a large improvement. The rather small number of turns/days you have access to in the beginning seems to run counter to the "poke around and figure out what what" feel of the game. You don't really have enough time to push much into any single aspect to figure out what it does without running into the first wall which initially seems insurmountable. After 2-3 runs it starts feeling like there is a correct answer buried in there somewhere that you just aren't finding which isn't great. Eventually focused on things that either give resources/second or increase resource pools and that sort of worked but required letting the game idle for long period of time which I hate in a steam game(I don't mind as much in a browser based game that can play in the background). No idea if that was the intended method but it's the only thing I could find. The meta-progression also seems kinda lackluster. the achievements seem to be quite small boosts as the sole mechanism for advancement from run to run. Some other flavor of persistent upgrade would be good. Or a whole lot more achievements and all achievements active at the same time rather than just 10. Overall, I'd say it has a lot of promise but needs some quality of life changes and a little clearer direction on whether it's a resource management game or an idle game. Also a little more direction in the first couple runs would probably be a good idea to reduce the number of people that bounce off the game cause it feels like it's probably going to be a lot as it is currently.

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