Wild Growth review
4

Beautiful limited palette pixel-perfect art (& sound!) direction and a great execution of the round-based node upgrade format.

As you get further in the game, you unlock more abilities and units and while it's not the most difficult game, there is some real skill/strategy to it in ability timing/upgrade prioritization/team layout. I was often only clearing stages by the skin of my teeth, which felt very satisfying as if I'd just barely edged out a victory.

I'm not even halfway through the game so far but from the milestones I see there's 75+ upgrades of which I've almost unlocked half, so I expect it to be engaging through to the end.

The only reason I'm docking it a star is that a few times I've unlocked an upgrade that I wanted to purchase immediately due to obvious value (like "increase party size from 4 to 5"), but were priced in a way (5000 leaf, in the above case, while I had been previously making regular upgrade purchases in the 250-750 range) that necessitated multiple (3~5) rounds of grinding to afford. (I can understand SOME being expensive such as when multiple party members are offered at once, in order to make the choices meaningful, but yeah) A few small bumps in an otherwise smooth experience.

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