Nodeborne review
4
I did quite like this game's ideas and would love to see it develop further. However for now it feels pretty raw. (got to everything except auth server) pros:
- Flavor texts and visuals make it feel quite nice and cozy ;
- Games in terminal are quite rare (understandably so) and are always welcome if you're into it;
- There's quite a lot of potential for further development. cons:
- Copy command is just broken on web. Even after explicitly giving clipboard permission to the page, it still doesn't work at all (maybe some frame limitations? Dunno how Unity manages its web projects). Maybe at least copy output into game's clipboard where you could select text and press ctrl+c or better, into some file redactable in-game which would be nice for notekeeping
- Clunky and uninteresting resource generation mechanics. Just type the command and wait, occasionally rummaging between nodes to upgrade everything. Would love to at least see something like bitburner's managment of server funds and hardware;
- Servers in general don't feel like hardware and cycles generation doesn't feel like anything really (for not changing the gameplay loop maybe at least add some flavor text on how you actually do some wacky hacky to expand available resources or smth)
- I do understand it will develop further but for now lack of real world interactions feels like missed opportunity
edit: Also would be nice if autocomplete would've worked on empty parameters like connect [tab] (pastes first available address)
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