Angel Clicker review
1

Sorry, the cherubs are just REALLY small, and having to hunt each and every one down with my cursor to click and drag them to where they need to go is REALLY not fun. It was fine enough at first, but quickly, the amount of cherubs you have increases quite drastically. If I have even just 10 of these little guys, and I start construction on a new building, I have to go hunt down and drag every, individual, one, over to the building if I want it built as quickly as possible. Which I do. And then I'd have to drag them all back to the resource piles to get them harvesting again. But doing this quickly became miserable, so I didn't play for all that long.

There's a reason these kinds of games usually have you assign units through a menu, it turns out. Can't say I enjoyed what little I played, and I don't really see much potential here, what IS there is...pretty unrewarding, as far as I played. It's not impossible that something later in the game addresses these problems, but if the early game is unfun enough that I never reach that point, then I'm afraid I can't give any points for it, so this is a 1/5 for me either way.

Feel free to give it a go if you don't mind that kind of tedious drag-minions-around-constantly gameplay, but I wouldn't expect much from this game, as it seems pretty basic even for people who like that kind of thing.

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