Clicky Islands review
4

I love this game, but I hate the decision to make building costs scale together. A building game shouldn't punish you for building!

As a player, I want to explore the tech tree and build up my infrastructure, but doing short runs that use initial resources, clicking, and just watchtowers seems worlds better, which is a shame.

Currently very few buildings even have a niche. The most painful example of this is wheat which is a worse food source than apples despite being higher tier and not being usable for anything but food (even if you needed to optimize for food, which you don't).

At the very least you should be allowed to delete buildings so that you can experiment, avoid softlocking your road network, and use early game buildings as a stepping stone to your ultimate setup.

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