Clicky Islands review
5
The initial scouting and setting up phases of a 4X game like civilization or age of empires, without the extermination part, so more like 3X (Explore, Expand, Exploit). It has a very nice loop in which you're always jumping islands and forcing yourself to adapt to the new resource spawns. Building tall is encouraged with the rising costs and resource adjacency bonuses, and you can respec your points during travel to incentivize specific production lines. Very excited to see the full game! I'd love to see some way to destroy buildings, or adding in the fourth X and let us Exterminate the locals. Might just be my Stellaris brain talking, though.
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