SliceCremental review
3

The game is good for a bit, but it quickly turns into repeating the same run over and over again. The combo mechanic is very hard to take advantage of if you actually upgrade the simultaneous throws all the way, especially with how performance dies at the end of the slicing minigame. This really needs some kind of optimization, because the game really doesn't like having a bunch of entities colliding with eachother at the top of the plinko machine. Plums feel not only useless, but actively detrimental to gameplay due to their size. Most of your money is coming from the combo buildup, not base value, so the risk isn't worth the reward. Also I'd love it if bombs didn't destroy my ears when they blow up. It's hard enough to avoid them at 5 fps.

No comments yet
Be first to add a comment