Ok, a few things.
-It's too buggy, the launch button doesn't work and I've been stuck with a tooltip saying "Select Amber Node" the whole run, it even gets saved when I reload the page?
-Too much clicking, seriously, I don't even think Cookie Clicker has so much clicking. The click upgrades are too slow to feel like an automation because the fastest you'll ever go is by clicking during the rift event. The rest is just slow waiting.
-I feel like there are TOO MANY upgrades. Most of them are just thematic, like "refining" I thought I'd convert minerals to other materials, but no, it's just a buff to the credit rate. Also there are more updates to the credit rate, updates for the pickaxe, updates for the scanner, and above all that there's a tech tree THAT ALSO upgrades the pickaxe and also upgrades some of the credit upgrades? It feels like there were so many ideas for upgrades that they didn't know how to cram them into the game in the same UI in an orderly manner.
-About the UI, also there's no mouse indicator that says I can click stuff, like I hover over "buttons" and I don't know if they're icons or buttons until try and I click, you should change the mouse pointer to the pointing hand when hovering buttons, or highlight when hovering.
-It's too grindy, besides the tedious clicking that I can overlook for now, the credit limit for launch is waaaay high, and as I said, after like 15 minutes of ONLY focusing on the credits to reach 20k... to add insult to injury THE LAUNCH BUTTON DOESNT WORK!! I get it that it's a demo, but at least show me some text saying "congratulations, you launched succesfully, this is the end of the demo" or something, don't just disable the button!
I wanted to like it, because the graphics are nice, but the UI is complicated and unpolished, it's buggy, it lacks UX, the automation is too slow, it's too clicky and too grindy.
Sorry, I woudn't recommend the game in this state.