Whack-A-Monster review
3

I'm not a fan of these active action, fast aiming and clicking incrementals, but they have an audience for sure.

I agree with another user, the animations are unnecesary, after frantically clicking like crazy nobody will stop on a "totals screen" to read numbers. Then the game forcefully opens up the tech tree. Then after the tree there is a button that says "Play" so I press it... then it says "Level 1 Dark fields" and I'm like... "yeah, ok, I said I wanna play, just load the next round" and then another button that says "Confirm?" and I'm like "YES, please, go!" and then ANOTHER SCREEN that tells me "choose your weapon" and I'm like "LET ME PLAAAY ALREADY!!!!!" it felt like the game was teasing me with all these "are you sure you wanna play?", every time I have to confirm 3 times that I want to play and every time I have to choose the weapon, it is very annoying!

It's easy to solve:

After the round, just ONE screen with the totals, and at the bottom of the screen these four buttons:

-Play Again (directly lets you play again the level, no confirm, no asking, no nothing, just play again and keep wacking monsters) -Upgrades (opens up the tech tree) -Choose weapon (in case they want to change the weapon) -Choose level (in case they want to change the level)

Overall I can't say I didn't have fun, but it desperately needs automation and a more user friendly UI workflow. Hope it helps.

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