Void Salvage review
3

I saw the roguelite mechanics and was intrigued, but I didn't stick to this game for long. It's in this weird zone where it's way too reliant on progression for a roguelite, but too "thinky" to capture the appeal of an incremental game. I don't mind grindy games, look, I'm on a website for incrementals. But the type of grinds I like usually don't involve my brain very much. You know, clicking upgrade buttons when they light up, or skilling in runescape, or shiny hunting in pokemon. But playing a strategy-focused game where I can't really do anything else except listen to a podcast or something, just to know each run is going to die at or before the first boss is not fun to me. It makes me wish I were playing something else: either something more lowkey, or something I can actually beat without grinding out a bunch of XP for a skill tree first.

No comments yet
Be first to add a comment