Not negatively reviewing because of AI; negatively reviewing because lack of effort has resulted in predictably bad gameplay.
The itch.io comment review by BottledStorm does a great job articulating the issues here. Basically rewriting what they wrote, but: AI-generated clone of Terraformental, but with none of the time/effort/thought put into playtesting and balancing. The ui is... serviceable, the game works mostly as expected; as competently written as you'd expect a game written by a robot to be.
The framework itself is fine, but it's not fun or interesting to play, for some very simple reasons that should have been obvious to the dev if they did even a single playthrough (start to end) of their own game.
(If this weren't an AI game, I'd be far less harsh in my review, because the current state of the game reflects a "competent underlying framework", and (if this weren't AI) that would indicate a competent dev by extension, and a project worth paying attention to. I'd have rated it a 3 or a 4 and said "great prototype, keeping an eye on this" and provided detailed feedback on improvements. Unfortunately, in Current Year, "competent underlying framework" indicates absolutely nothing. So while the dev might be capable of designing a great game, it's completely impossible to tell right now as now as the only competency that's shining through in the current build as "well at least this part's good" is purely from the AI.)