Space Loop Protocol Demo review
3

AI complaints aside game has a few glaring issues.

Main complaint is that event log is way too small for a story-driven game. There is a lot of white space between activities and event log that could've been used. Sure, you can filter the log to only show story but at most you get 4 lines of text.

Could use some explanation + clarity of the level systems. From what I could tell the %s shown on activity are how much your level affects the speed. EXP is hidden and I assume permanent levels are both a source of exp multiplier and +1 oxygen(?)

I do think the automation feature was pretty neat though.

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