It’s okay. The game has nice art, good sound, and a clean UI. But the gameplay is very repetitive and simple (I don't want to say "boring" because I want to be nice, but I can't find a better word to describe it without sounding harsh). I gave it a shot for about 15–20 minutes, and it felt like the exact same thing the whole time. Nothing really got me even a little excited.
The disco ball mechanic was interesting at first, but when I realized it only gave x10, which I could already achieve in about 10 seconds of normal gameplay, I lost interest. If the disco ball gave something like x100, maybe it would feel exciting and I’d actually root for the balls to land there. But for x10, I didn’t even bother paying attention to it.
You really need to spice things up. A LOT. Right now it’s very repetitive and not exciting at all. As I said, I played for about 15 minutes and didn’t find anything interesting enough to keep me playing longer. Fifteen minutes should be more than enough to grab a player’s attention, and if the game can’t do that, it probably needs to be rethought.
It could be saved though, I'd recommend you look up similar games of the same genre and see what they did to succeed, what makes them tick, and maybe it could give you ideas for your game.