The progress is insanely slow. You will eventually win, but you have to leave it running in the background for 2-3 hours without doing much, which is not fun or engaging. The first, let's say, 20 minutes are okay-ish, but after the first prestige everything becomes very slow. The "improve progress" upgrade probably needs to be buffed.
Once you level "faster food" enough, clicking becomes useless, even if you have the same level of "click power."
Also, I feel like the art might be AI-generated? I'm not sure (it's hard to tell these days), but it's too cute and has that weird AI tint all over it. Unless the developer is an amazing artist (which doesn't really show in their previous project), I'd say it's probably AI slop.
I'm also surprised the description says "I've been working on this little game for several months" but it has so many basic errors, like the price and food upgrades reset when you upgrade any food, something you'll catch with simple playtesting, I mean TWO of the five upgrades don't work, or it also has some basic grammar errors like "Reduce Preis" (is it Price??) or if you hover any upgrade it says "Duratuon", and the last project was uploaded 10 days ago. It's hard to believe that this is several months of work, it feels more like something made for a week game jam.
It could have been interesting, but ultimately it revolves around five food types, five upgrades, a very limited prestige system, and an arbitrary 100M goal, which feels like too much for the amount of content the game has to offer.