The little world-building touches are so much fun here, 8-sided magic, cyan-colored magic, etc! There's really good pacing with automation coming online in time to make sure you never have to grind more than a few resources at once. The paths are delightfully non-linear. I would definitely have kept playing if there was more content!
The ui/ux could use a tune-up here and there. For instance, you should probably be allowed to instantly stop or switch a task once they've started it. It never feels great to be locked out of interacting with the game at all. There could be visual feedback on the button when you aren't allowed to take an action do to full storage, and if you do need to click and wait to stop a task, it should provide feedback that you've done so as well, otherwise it could be unclear why your task stopped repeating. You should probably be alerted when you're at the end of content, otherwise you might spend time filling every possible inventory slot looking for the next unlock.
A really fun experience, with a lot of design space left to explore!