Rejected Draft review
3

The game is alright for the first go of it. Numbers go up very nicely and unlocking things feels like an accomplishment. After your first couple prestiges, the game becomes an absolute slog. When you get to the 28th scrap drawing, it completely stops. This is the Six Fingered Hand. I'm not sure what possessed the developer to do so, but the hand has 6% for its minimum damage and 6000 for its other 4 stats. That sounds all well and good if you've gotten to the point where the hand is your next foe as you'll have about 2600-2800 speed, 1400 attack, 12000 health, and other neat perks at about a 1% chance of activating (another issue I'll come back to). The issue is that those 4 stats are health, attack, speed, and MAXIMUM DAMAGE. 6000% maximum damage. Keeping in mind the approximate health you have and this thing's damage, that means anything above 200% will one shot you. That leaves about 3% of the hand's range that won't kill you instantly. Assuming that you don't roll poorly on your own attacks, you have a 3% chance at beating the hand.

Now, back to that 1% chance of the cool things happening. The game repeatedly includes that having most of them over 100% will allow repeats/stacks of that ability, but it seems like it is impossible for you to get there and is just a heads up about the drawings that can. In general, prestige upgrades are 1% at max. Most aside from rewards are closer to, if not actually, 0.1%. As the game includes a series of softcaps on prestige materials, you will only be able to level up any particular upgrade about 10 times per prestige. Assuming the best, you are getting 10% increases in any stat. Assuming the worst, you're getting a 0.5% increase since speed has 0.05%.

Overall, this is a very unsatisfying game to play.

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