The game has definitely got something solid going on, but its tuning feels a little too hostile right now [March 2026 update].
Since a failed run does nothing for you but waste time, and achievements provide the only permanent progress, gameplay naturally leads you toward achievement hunting. However, after the first two achievements (one of which is automatic during the tutorial and the other of which is automatic upon your first failure), the rest of the game's achievements are all out of reach unless you pass the game's first major wall, paying 1000 gold on day 5. The exception is chatting with all NPCs in a run, which you can pick up easily but which merely ups your chat relationship gain from +50 to +60, and you can't leverage that into any further progress. You quickly learn that social energy is every run's limiting factor, that your available social energy isn't sufficient to befriend any NPCs in five days, and that most of the paths you can choose quickly plateau long before you hit the 1000 GP threshold.
There appear to be only two exceptions: 1) immediately unlock quests, and split the rest of your social energy between quest-farming and chatting with a few NPCs to unlock the resources the quests use, just barely crossing the 1000 threshold; and 2) focus on planting potatoes at your home, get a potato production multiplier for your day 3 powerup, unlock the market, then wait 24 real hours (since passive resource acquisition is real-time-gated, not energy-gated) and sell your potato haul to trivially breeze past the wall.
That #2 works at all feels like cheating. That it's the optimal solution is a little bewildering. And for a game which promises multiple paths to shut down so many of them out the starting gate feels like it's whiffing on its sales pitch.
I think this game will fulfill its potential with a little more revision, but right now, it could use an easier introduction to the game, more early achievements, and less/no reliance on time-gated resources to keep its focus more heavily on the puzzle aspects.