Rejected Draft review
3

Slow beginning. Honestly fantastic midgame when you're farming greens and hunting for blues. Then it comes to a complete crawl around 1e100.

Then came the opus drawings, and how they remove stats. I really don't like this. Im imagining in the future this. You're farming for an opus. You need multiple previous opuses to actually beat the new one. Pray to RNG gives you enough. Then you commit to find out that you farmed one opus a bit too much and it tanked your stats. You cant reverse it, so now you cannot beat the opus you're aiming for cause of the tanked stats.

I had a lot of fun with the game up until this point! But the sudden design shift of the game has made me considered it beaten. Still, thank you.

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