Devolution review
2

It's a good idea for an incremental game, but it's completely broken. Win in 5 seconds by clicking "Release" a couple of times, regardless of if any of the criteria are met.

Yes, it's a game jam prototype, but it's not enjoyable. Even ignoring the critical glitch, the gamification of gamedev here is illogical; how am I earning revenue by coding and optimizing before any sales? Mechanics with capital and expenditures would make more sense.

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