game image
game image
game image
Bubble Shooter but In Space and Incremental
A bubble shooter themed incremental game where you pop bubbles, gather bubble matter for upgrades, and race to breach into the antimatter dimension.
Development
Early Access
Platforms
Web
Monetization
Has demo
Playstyle
Active
Clicker
Length
Minutes
Graphics
2D
Setting
Space
Gameplay
Resource management
Action adventure
Numbers go up
Unique gameplay
Linear progression
Features
Has ending
Local save
Persistent browser game
Engine
Godot

had to go and make a bubble shooter themed incremental game :p

this is an early version of the demo, I'm hoping to improve it based on your feedback (you can write it to me in the comments/discord/ or in game feedback menu)

if you liked the game,please considerWishlisting on Steam!

if you'd like to give more feedback or chat you're invited to join myDiscord

I've added a demo finish time leader board for the fun of it, hoping to see how fast you can break my game, playtime from my testing is around 25-30 minutes but i'm sure you can do it faster and way slower, so excited to see your results :)

this game is designed for 1920x1080 resolution please click the full screen button.

how to play:

  1. WASD/arrow keys to move

  2. mouse to aim and shoot (you can adjust sensitivity and cursor indication in the settings)

  3. "P" for pause menu

  4. pop bubbles and gather their dropped bubble matter, use the matter to buy upgrades in the shop.

  5. hitting bubble clusters consecutively in short amount of time creates a combo that multiplies the bubbles matter the more it grows

  6. Breach into the antimatter dimension and finish the demo as fast as possible to get to the top 20 on the leaderboard.

known issues on web build (working to solve all of them):

  1. loot glow sometimes flickers

  2. there's a quick fps drop when music tracks change (sorry about that, trying to solve this on the web build)

  3. "esc" to open main menu goes out of full screen — please press "P"

  4. sometimes a hit doesn't register, I think I fixed it but please report if it happened to you

  5. lower end machines might get laggy on higher bubble count (please report if you did, with the spec — that would be very helpful)

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