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game image
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Cardmare: Descent
Cardmare: Descent is a fast-paced deckbuilder where cards can be upgraded endlessly. Think 'Slay the Spire' with incremental upgrades!
Development
Early Access
Platforms
Web
Windows
Monetization
Free
Playstyle
Active
Length
Minutes
Graphics
2D
Setting
Fantasy
Gameplay
Resource management
Strategy
Rpg
Action adventure
Linear progression
Features
Web responsive
No big numbers
Persistent browser game
Engine
HMTL-JAVASCRIPT

Welcome to Cardmare: Descent, a fast-paced roguelike deckbuilder where every run lasts only around 10 intense minutes. Strategically shape your deck as you acquire new cards from the merchant and upgrade your cards during battle. There are no limits... scale your cards indefinitely and create absurdly powerful combos… if you survive long enough.

Descend through 10 deadly floors, battling undead warlocks, ruthless renegades, venomous spiders and nightmarish creatures, and try to gain as much gold as possible.

Will you gain enough gold to buy powerful new cards, or become too greedy and push your luck too far?

A Strategic Class System Choose from nine different classes: Fighter, Paladin, Defender, (Rogue, Ranger, Alchemist, Sorcerer, Druid, Necromancer)(coming soon).

Key Features Turn-based combat: Every decision can mean victory or defeat. Quick runs & deep gameplay: Jump in and complete a run in ~10 minutes. Incremental upgrades: Power up your deck mid-combat for devastating strikes. Push-your-luck gameplay: Will you risk it all to gain as much gold as possible? Infinite scaling: Upgrade cards endlessly and try to break the game. High replayability: Choose from a variety of characters, classes and cards. Levels and enemy encounters are randomly generated. Ascension system: Easy to learn, hard to master. Each ascension level increases the difficulty: try to beat them all!

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