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Core Mechanics
A space jam, game jam, spin-to-win experience. Be in space! Go faster! Don't let your core die!
Development
Game jam
Platforms
Web
Monetization
Free
Playstyle
Active
Length
Minutes
Graphics
2D
Setting
Space
Futuristic
Mathematical
Gameplay
Strategy
Survival
Unique gameplay
Features
Web responsive
No prestige
No big numbers
Has ending
Engine
Godot
A space jam, game jam, spin-to-win experience. Be in space! Go faster! Don't let your core die! Need I say more?
You can join my discord here:https://discord.gg/uadVU3K63y
Programming, concept, graphics & design
- Kimberly Durrant (8-Bit Curls)
Playtesting
- Dane Durrant
- Joshua Taylor (lumosterris)
Capsule art
- Dane Durrant
Music
- "Space Sprinkles" — Matthew Pablo (CC-BY 3.0) —https://opengameart.org/content/space-sprinkles
- "Magic Space" — CodeManu (CC0) — https://opengameart.org/content/magic-space
Icons
- Arrows icons created by hqrloveq — Flaticon — https://www.flaticon.com/free-icons/arrows
- Infinity icons created by Freepik — Flaticon — https://www.flaticon.com/free-icons/infinity
Sound effects
- "Pixel Combat" — Helton Yan (CC-BY 4.0) heltonyan.itch.io/pixelcombat
Made for the Juniper Dev game jam with Godot 4.6.
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Date added
Friday, July 3rd, 2026 at 6:58:37 AM GMT+00:00
July 3rd, 2026
Original release date
Saturday, June 27th, 2026 at 12:00:00 AM GMT+00:00
June 27th, 2026
Developer
Added by
unknown
Last updated
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