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game image
game image
Corporate Enterprise Inc.
An incremental game that spans fourteen eras, starting in the late eighteenth century and progressing through manufacturing, planetary infrastructure, and eventually to abstract concepts like nomological structure and modal logic.
Development
Early Access
Platforms
Web
Monetization
Free
Fixed price
Playstyle
Idle
Clicker
Length
Minutes
Weeks
Graphics
Text based
Setting
Historic
Space
Experimental
Gameplay
Resource management
Strategy
Money making
Numbers go up
Linear progression
Features
Big numbers
Has ending
Local save
Persistent browser game
Engine
HMTL-JAVASCRIPT

An incremental game. Fourteen eras. One corporation.

You manage a corporation. It starts in the late eighteenth century with the spinning jenny. Revenue grows, costs resist, and the next asset unlocks when the budget allows. Nothing about this phase is unexpected for the genre.

What changes over time is the scale of operations. The early eras are terrestrial: manufacturing, electrification, logistics, mass production. By the middle of the game those are footnotes, and you are managing planetary infrastructure. Later still, solar. After that, stellar, then galactic. Each transition is not gradual; you reach a threshold, and everything before it reorganizes into context.

The final eras go further than any physical scale can support. Eras XI through XIV operate at the level of nomological structure, ontological architecture, modal logic, and what the game calls absolute civilization. The production loop is still there, but it has become a substrate for something the word "corporation" can no longer quite contain.

Each unlocks at a threshold defined by the one before it.

I | Mechanization II | Mass Production III | Automation IV | Robotization V | Planetary Architecture VI | Solar Dominion VII | Stellar Civilization VIII | Galactic Civilization IX | Universal Civilization X | Multiversal Civilization XI | Nomological Civilization XII | Ontological Civilization XIII | Modal Civilization XIV | Absolute Civilization

The game is playable but I'm actively reading all comments/discussions. I'm continually tuning the pacing and economics: how long each era takes, whether the cost/revenue ratios feel right, when progression should accelerate or plateau. I want to know if the rhythm works for you.

Please share your experience in the discussions. Tell me where the game felt slow, where it raced ahead, where you had to grind, where you felt stuck. Did a particular era drag? Did another skip past before you could settle in? Are the unlock thresholds reasonable, or do they demand too much or too little?

Suggestions for new gameplay features belong in their own threads. My primary curiosity is pace and numbers. Your feedback will shape how the game evolves in the future!

Play, Share, directly impact gameplay. Thank you very much!

Runs in any modern browser. No installation required.

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