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game image
game image
Cosmic Hive
Serve the Hive. Manage the expansion of a biological fleet, harvest biomass from planets, and evolve your swarm in this tactical incremental game.
Development
Prototype
Platforms
Web
Monetization
Free
Playstyle
Active
Clicker
Length
Minutes
Graphics
2D
Setting
Space
Futuristic
Gameplay
Micro management
Resource management
Strategy
Numbers go up
Branching upgrade tree
Features
Non-English
Prestige
Big numbers
Local save
Engine
Godot

The Great Silence is over. You are a synapse in the neural web of the Swarm, an extension of the Ancient Cosmic Entity that has awakened in the void. Your directive is absolute: feed the Hive.

In Cosmic Hive, you manage the expansion of a biological fleet. Your purpose is to descend upon planetary systems, harvest their biomass, and evolve the swarm until the sector is consumed.

The Loop:

  • Harvest: Hover your presence over planets to extract biomass.
  • Multiply: Spawn Drones and massive Leviathans to expand your reach.
  • Dominate: Deploy your fleet to suppress resistance and claim worlds.
  • Evolve: Use captured genetic data to unlock new abilities in the Tech Tree.
  • Warp: Jump to the next sector once a system is assimilated.

Key Features:

  • Tactical Incremental Gameplay: A unique blend of RTS-lite fleet management and deep progression.
  • Deep Evolution Tree: Over 30 upgrades including stealth tech, automated collection, and devastating combat abilities.
  • Planetary Colonization: Establish hives on conquered worlds to generate massive resource flows.
  • Dynamic Threat System: Manage the hostility of local civilizations as they attempt to retaliate against your expansion.

Controls • Pan Camera: Left Click (Drag) • Zoom: Mouse Wheel • Select Planet: Left Click • Harvest Biomass: Hover mouse over planets • Contextual Menu: Right Click (on dominated planets)

Current State: Feature-complete prototype covering 8 planetary systems.

Feedback: As a solo developer, your thoughts are vital. I'm looking for feedback on balance, UI clarity, and the swarm feel.

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