A small crystal hums under your hand. It has been waiting a long time.
FLICKERis a quiet idle game about gathering mana from a single luminous stone — and slowly discovering that the stone is gathering something from you in return. Kindle it, build the small structures that tend it while you rest, and let fragments of a story surface in their own time. There is no urgency here. The stone is patient. The game is, too.
### What it is
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An idle/clicker in a contemplative key — closer to A Dark Room and Universal Paperclips than to most of the genre.
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Aetherpunk / magitech in tone. Imagine Hollow Knight's hush wrapped around a desk-sized fable.
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A short complete arc — about an hour to reach the first ending; longer if you walk with one of the five Patrons through their own Age.
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Saves quietly to your browser. Come back tomorrow; the stones will still be working.
### What you do
You kindle the crystal. You raise small structures that gather while you are away. You read fragments that appear in the journal.
You listen to Kyrin, who has been here longer than you. After the first Age, five Voices offer themselves as Patrons — each changes how the crystal answers, and each rewards a different way of being with the work.
### Why it might be for you
If you like games that respect your attention and your time. If you like writing more than spreadsheets. If you have ever left a tab open just to come back later. If you have ever wanted an idle game that actually says something.
### Notes
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A first run takes around an hour. Subsequent Patron Eras add roughly 30–60 minutes each, depending on how much of the writing you want to read.
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Sound is a soft chord progression; toggleable in Settings. Defaults to off on first launch — turn it on whenever you like.
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Built as a single HTML file. Plays in the browser. Save data lives in your browser; clearing it will reset the game.
### Made by
SidSummons — solo.
Feedback, bug reports, or quiet appreciations are all welcome via the comments below.