

Geometric Neon TD is a Tower Defense experience that fuses wave survival strategy with Idle/Clicker progression mechanics and a turret customization system based on modular crafting. The objective is to defend a central geometric core against abstract-shaped enemies that emerge from the edges of the play area and advance directly towards it. Success requires efficient resource management, strategic crafting of highly customized turrets, and long-term progression through permanent upgrades and the Reincarnation (Prestige) system. Core Mechanics: Wave Defense: Enemy waves with increasing difficulty (HP, Speed, Quantity, Core Damage) start automatically. Unique bosses appear every 10 waves, presenting greater challenges. Resource Management: Base Materials (Non-Persistent): Collect Stone, Wood, and their advanced variants by clicking Mine/Forest nodes or by automating generation through Academy upgrades. Unlock higher resource tiers (persistent progress). Essences (Persistent): Randomly obtained by defeating enemies. Used for upgrades and advanced crafting. Their drop rate can be improved. Skill Points (SP - Persistent): Earned by leveling up during a run/session. Invested in permanent upgrades in the Academy and are kept after Reincarnation. Modular Turret Crafting (Forge): Build 'Base' turrets on available outer slots. Transform 'Base' turrets into a Primary Role (MachineGun, Cannon, Sniper) with distinct stats and behaviors. Add up to 3 stackable Secondary Effects (Slow, Poison, Freeze, Electric, Bounce, Fire) to create complex synergies (requires unlocking slots via the Academy). Upgrade the number of projectiles fired simultaneously. Permanent Progression (Academy): Invest persistent SP in an upgrade tree that enhances all aspects of the game: global turret stats, resource collection efficiency (manual and idle), core regeneration, increased gains (XP, Essences), feature unlocks (effect slots), and quality-of-life improvements (game speed). Reincarnation (Prestige): Upon defeat (Core HP = 0), you can Reincarnate. This process resets the current session's progress (wave, turrets, base resources, session level/XP/SP) but preserves all permanent progress: accumulated SP, purchased Academy Upgrades, unlocked Mine/Forest Tiers, accumulated Essences, and Total Stats (time played, enemies defeated). Each reincarnation allows you to start stronger and reach higher waves. Basic Tutorial (How to Start): Initial Goal: Survive the first few waves and collect Stone and Wood. Collection: Go to the "Mine" and "Forest" tabs. Click repeatedly on the "Stone" and "Wood" icons to gather resources. Construction: Click on an empty outer edge slot. Go to the "Forge" tab and click "Build Base" when you have enough resources (10 Stone, 10 Wood). Selection: Click on the built turret (or the central one) to view its stats and range (indicated by a colored circle). Upgrade (Forge): With the turret selected, return to "Forge". When you have sufficient resources, transform the 'Base' turret into a Role (e.g., MachineGun) or add Effects if it already has a Role. Progression (Academy): Defeating enemies grants XP. Leveling up earns SP. Go to the "Academy" tab and spend SP on permanent upgrades. Prioritize those that fit your strategy (more damage? better economy?). Repeat and Reincarnate: Continue building, upgrading, and collecting. When defeated, review your stats on the Reincarnation screen and click "Reincarnate" to start a new run with your permanent advantages. Controls: Mouse: Click to interact with UI, select slots/turrets, collect resources.
