game image
game image
game image
[graph_harvest]
An abstract, ever-crawling node-based incremental game.
Development
Game jam
Platforms
Web
Windows
Mac
Linux
Monetization
Free
Playstyle
Semi idle
Length
Hours
Graphics
2D
Setting
Unique setting
Gameplay
Factory
Features
Big numbers
Local save
Engine

Made in 9 days for Godot Wild Jam 83!

Consume a world of shapes as you build a portable node-based factory to rack up bigger and bigger numbers!

Estimated play time: 30-60+ minutes

Saves are fully functional - feel free to pick the game up and put it down whenever, or even transfer between computers or between web and desktop. Auto-saves occur at the end of every cycle.

Follow me on Bluesky: https://bsky.app/profile/fragskye.bsky.social

Controls (can be played mouse-only) Pan the camera with middle mouse button, scroll to zoom in and out. Drag nodes by their name to move them around. Box select by dragging on the background, and you can move everything you selected at the same time. Create connections by dragging from one node's connector to another node's connector. Right click on a connector to clear its connection. Press TAB to toggle the shop. QUICK CONNECT: Right click drag from one node's body to another node's body to perform a quick connect. This connects the output of the first node to the input of the second node. You don't need to have your mouse over the connectors when you do this. QUICK DELETE: Right click drag on the background to cut all connections you cross over.

Full list of controls - Additional keyboard binds & alternatives for those without middle mouse buttons Guide - Tips if you feel things are going too slowly Game frozen? Expand this for support

Credit fragskye - Game programming, art, and design :) Ovani Sound - Music & audio samples Iconoir - Menu icons Impallari Type, Andres Torresi, Jacques Le Bailly - Encode Sans font Friends and fellow GWJ83 participants - Playtesting Tools used Godot 4.5 Photoshop Plugins used GodotBigNumberClass Godot Second-Order Dynamics Godot Resource Groups No, it's not a typo.

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