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game image
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Gravend
Hey everyone! I'm the developer behind IdlePlantGame, and after a long break, I’ve started working on something new: Gravend, a semi-idle RPG with job-based progression and exploration.
Development
Prototype
Platforms
Web
Monetization
Free
Playstyle
Idle
Semi idle
Length
Minutes
Hours
Graphics
Text based
2D
Setting
War
Nature
Mysterious
Gameplay
Relaxing
Features
No prestige
No big numbers
Story
Local save
Engine
HMTL-JAVASCRIPT

This is essentially a microcosm of the planned full game.

The current demo features:

6 unique jobs (including combat and non-combat roles)

5 unique bosses

6 tiles to explore

10 unique enemies

1 town (with basic shops + unlockables)

3 basic quests, as well as 4 Cleanse quests

14 pieces of gear

12 items

3 Recipes

My goal for the full release is ambitious:

52 Jobs • 225 Tiles • Tons of secrets, progression, and build variety

Right now, I’m looking for feedback on the core systems such as movement, job progression, encounters, pacing, etc. It’s still early, and some art is missing (my wife hand-draws all of it!), but the core mechanics are playable and evolving daily.

Thanks!

P.S:

The game sort of works in mobile but my original plan is to do a Steam release at some point, so I wasn't planning on building for mobile and didn't notice how playable it was on mobile until I opened it on my phone. It is absolutely not tuned for a mobile screen but surprisingly I was able to play it fairly well from my phone.

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