This is essentially a microcosm of the planned full game.
The current demo features:
6 unique jobs (including combat and non-combat roles)
5 unique bosses
6 tiles to explore
10 unique enemies
1 town (with basic shops + unlockables)
3 basic quests, as well as 4 Cleanse quests
14 pieces of gear
12 items
3 Recipes
My goal for the full release is ambitious:
52 Jobs • 225 Tiles • Tons of secrets, progression, and build variety
Right now, I’m looking for feedback on the core systems such as movement, job progression, encounters, pacing, etc. It’s still early, and some art is missing (my wife hand-draws all of it!), but the core mechanics are playable and evolving daily.
Thanks!
P.S:
The game sort of works in mobile but my original plan is to do a Steam release at some point, so I wasn't planning on building for mobile and didn't notice how playable it was on mobile until I opened it on my phone. It is absolutely not tuned for a mobile screen but surprisingly I was able to play it fairly well from my phone.