

The main features Idle-Journey has going for it are: Combat: Its Item based, equip items, they have synergies and you have 16 item slots. gives the runescape feeling but we expanded a lot. The cool thing is that combat is not actually easy, you have to earn the right to AFK monsters Highlights:
bleeds (flat DOT)
poison (stacking DOT)
on-hit damage
critical strikes
accuracy checks
burns (%hp DOT)
true damage
armor penetration
Aoe weapon attacks
Dual wielding
Damage reflection
Offline progression systems in place - leave for some hours and comeback for your dopamine hit. Please dont forget your character at the village, there's nothing to AFK in there haha
All things in the game can be automated but quests, i know, i dont like quests either :)
Bosses are actually challenging. We only have one boss with 3 different difficulties and believe me, you have to EARN the right to AFK even the Hydra normal mode.
Content: 180 items
1 boss; 3 difficulties
Crafting, Cooking, Melee combat, Ranged combat, Mining, Fishing, Woodcutting.
4 Quests - i know its not a lot, we will work on it :)
5 mini-quests / secrets: I will spoil it a little bit
The quest for the one-ring
Bob's secret axe
Emotional damage!
The king's greatsword
Content caps at level 30. Now that we have our foundation in place, we can focus on raising the ceiling
UPCOMING - the big stuff: 3d items: it is about time we can see our items on our character, this is something we always wanted to do but lacked resources and know-how.
Multiplayer - not that big of a deal, we are all veteran programmers here. We started as a single player to find the fun and solve the issues we didnt know how to solve. Multiplayer is time consuming but its not something we dont know how to pull off.
Raising the content ceiling: push the content vertically, lets make a push to level 40
Expanding the content horizontally:
New skill: sailing - the one that might never happen btw - send your crew on expeditions and ocasionally find items, quests. It will feel like an idle mini-game
New skill: farming - whats an idle game without watering crops and collecting them once they grow? it will be pretty similar to runescape but with more automated processes
Base building - just another feature. Instead of having the village with all buildings unlocked, you need to unlock them and upgrade them yourself. Place them wherever you want. We will have many cool buildings to help you progress the game.
Card collection: Did you ever play U-La-la? we love that game's card system. Its pretty much that. Combine 9 cards for bonuses, get cards all over the game.
Social features:
Clans: Fight bosses asynchornously with your clan
Leaderboards: Compete on boss killtime, and all the other obvious leaderboardy stuff
known bugs/issues (feel free to let me know that these annoy you anyway) iOS still doesnt work with our website - i know that sucks, we are hoping updating unity now will fix it. We were waiting for the new official release of unity6 to give it a go - fingers crossed - you can play on your PC for now, sorry for the inconvenience
