An early playable prototype of the combat and loot loop from an idle zombie RPG. Combat runs itself; your job is everything around the shooting: loot, gear, upgrades, and surviving waves.
An early playable prototype of the combat and loot loop from our idle zombie RPG, currently in development. This is not the full game.
How it plays:
Combat runs itself. Your survivor walks into the city, plants their feet, and opens fire on the horde. Your job is everything around the shooting:
Every kill can drop a chest. Five rarities, Common to Legendary.
Open chests in the GEAR menu. Gear fills one of four slots: Weapon, Head, Body, Feet. Junk sells for cash.
Spend cash on 16 upgrades: damage, fire rate, armor, dodge, crit, and more. Unlock the grenade when you can afford it.
Clear all 5 waves to finish a level. Die and you retry the same level, a little stronger each time.
10 levels stand between you and the end of the city.
Controls:
Mouse for everything. Tab or U opens and closes the menu. That is all.
Prototype warnings, read before judging:
Prototype UI. The sprites are ours, the interface and text are placeholders.
No sound yet.
No saving. Closing the tab wipes your progress.
One survivor, one world.
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Added on
Wednesday, July 22nd, 2026 at 7:29:09 AM GMT+00:00