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game image
game image
Idle Underworlds
Idle Underworlds is a lot of things. Mainly a semi-idle browser game. Generate resources, trade with other players, build monuments and contribute to collaborative events, expand your domain on a persistent world map, fight in the underworld...
Development
Early Access
Platforms
Web
Monetization
Free
Playstyle
Idle
Semi idle
Length
Months
No ending
Graphics
2D
Setting
Fantasy
Gameplay
Resource management
Strategy
World building
Trading
Auto battling
Features
Web responsive
Prestige
Big numbers
No registration
Multiplayer
Game chat
Achievements
Offline progress
Persistent browser game
Engine
HMTL-JAVASCRIPT

Build, optimize, trade, fight, loot, forge, collaborate... many things you can do, many things you can be.

Start with generating 20 food per hour, and end up generating 2 000 000 gold per day.

Different buildings, terrain types, synergies between them, roads, monuments, collaborative events... And a roguelike auto-battling system with relics and rare loot to alter your future runs ! This sounds like a lot, but things appear slowly in the game.

This game was built for a main reason : offer a player with a chaotic playing schedule a place where he could still be competitive, have fun, play 5mn or 5h... Having the freedom of multiple play styles in a living multiplayer world.

Also being able to pause whenever needed, and play with only one hand on a mobile phone. You guessed it, I'm a parent of young children and I needed a game that scratched my MMO/min-max/farm/idle/loot itch.

Is it still under development, and while all its main bricks and features are done, there is still a long way ahead full of balancing and new features (or deepened mechanics for existing ones).

100% offline progression from the start, no time gating, no irreversible choices.

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