Core idea:
World exploration without spoilers or guides. I always wanted a game where the world is large, unknown, and players have to explore it in a fair way. That's what I'm trying to build here. Everything runs server-side, so there's no client-side cheating... or even data-mining (due minimalistic graphics).
Also there's no enforced moral path. You can play in different ways, including morally questionable ones... 🫣
Core features:
• Large world with thousands of locations
• Exploration-driven progression (very little explicit guidance)
• MUD-style narrative depth
• Roguelike, build-focused gameplay
• Open-world events and encounters
• Many skills and activities
• Character progression shaped by player choices
Gameplay:
Mostly AFK / semi-AFK. Set up a character, plan a build, and observe how it performs over time.
Current state:
• Early testing phase, many systems incomplete or missing.
• Some skills partially implemented (refining works, crafting not yet). Balance is not final, things may change significantly.
• During the testing phase, Gmail verification is required to support a one-account-per-player approach. Guest accounts are planned, but will be added later.
• No wipe planned (running ~2 months, relatively stable so far, but not guaranteed)
No download required - runs in browser (desktop and mobile).
Discord:
https://discord.gg/NMggYWZdHF
Screenshot:
https://igroglaz.com/wp-content/uploads/2026/01/idlemir.jpg