game image
game image
game image
Iron Descend
Iron Descend is a prototype blending an idle game with roguelike dungeon crawler.
Development
Prototype
Platforms
Web
Windows
Monetization
Free
Playstyle
Semi idle
Length
Hours
Graphics
2D
Setting
Fantasy
Unique setting
Gameplay
Rpg
Unique gameplay
Auto battling
Exploration
Features
Web responsive
Big numbers
Story
Local save
Engine
Unity

Iron Descend is a prototype blending an idle game with roguelike dungeon crawler.

Lead a small band of heroes into cursed expeditions. They fight on their own. Your role is to prepare, boost, and decide when to push further.

Heroes automatically fight, move, and advance through rooms.

Each run is temporary. Gold and boosts reset, but long-term progress remains.

Earn runes to upgrade heroes permanently and unlock new expeditions.

Trigger temporary boosts mid-run:

Double damage

Double gold

Faith recovery

Prototype This is an early prototype built as part of a short development challenge.

Features, balance, pacing, and even core systems are still open to change.

Your feedback will helps shape what this game becomes. (I have many ideas already on where to take the project from here but I'm always open for more suggestions).

I’d Love Your Feedback If you play the game, please let me know:

Is the idle / roguelike mix fun?

Does progression feel rewarding or confusing? (Leveling in runs & outside of runs).

What should be expanded or removed?

Leave a comment on this page or reach out however you prefer. Every piece of feedback helps.

Thank you for playing and testing!

Note Due to time, the Save game just saves heroes (level, stats) and expeditions level completed. (expeditions name and images will probably be random).

More like this
Reviews()
Reviews ()
Comments ()
Comments ()
All ()
All ()
What do you think?
loading...