You run LIFTOFF INC. — a backyard rocket startup with one folding chair, a parts press named RIVET-1, and a five-year plan that just says "MARS?" in crayon.
Build your rocket piece by piece and watch her physically grow on the pad. Fly missions. Get paid. And when a launch goes wrong — and oh, it will — enjoy the fireworks: RUDs cost you nothing. That's just data, boss.
How it plays
- 💰 Money → parts → missions → money. Payload capacity comes from real-ish rocketry: engine thrust & Isp, tank structure mass, fairing size, guidance accuracy, and your Δv margin to the destination. Farther worlds carry less — build margin.
- 🏗️ Grow the launch complex. Up to three pads flying rockets AT THE SAME TIME, five upgrade tiers per pad, and a factory row — Rivets 🔩, Gizmos 📟, Snacks 🥪 — because different rockets need different parts (crew-rated means snack-rated; it's the law).
- 🌍 Climb the destination ladder. Sounding → LEO → GEO → the Moon → Mars → Deep Space → the Exo Frontier. The sky itself changes as you reach farther. Every world has a once-a-generation ⚑ FLAGSHIP mission with a full ceremony.
- 🏢 Spin off the company. Prestige for Legacy shares, earn permanent Mission Patches, invest in the Prestige Lab and Spaceports — and climb the R&D Certification ladder, where your MISSIONS (not your money) unlock bigger hardware.
- 🧑🔧 Sam will help. Sort of.
🆓 Generation 1 is free — your whole first company, Sounding → LEO → GEO, right up to the first Spin-Off. A one-time $1.99 Launch Key unlocks everything else forever: Spin-Offs, the Moon, Mars, Deep Space, the Prestige Lab. Your save carries over — the key unlocks it in place. No ads, no other purchases, ever.
📱 Built for phones (portrait) · 🖥️ plays fine on desktop · 🛰️ real rocket facts included.
Made with AI assistance (design, code, art) — disclosed per itch policy.