game image
game image
game image
MRR Clicker Inc.
Make the line go up without the meetings. A single-screen incremental clicker dressed as a SaaS analytics dashboard. Built on Chart.js. Four growth pillars feed Monthly Recurring Revenue. Tap, hire, automate, prestige. Free. Web + iOS, Android.
Development
Finished
Platforms
Web
Android
Ios
Monetization
In app purchases
Playstyle
Semi idle
Active
Length
Hours
No ending
Graphics
Text based
Setting
Experimental
Technological
Unique setting
Gameplay
Micro management
Strategy
Money making
Branching upgrade tree
Loops
Features
Web responsive
Prestige
Big numbers
No registration
Local save
Cloud save
Achievements
Persistent browser game
Engine
HMTL-JAVASCRIPT

Make the line go up without the meetings.

MRR Clicker Inc. is a single-screen incremental clicker dressed as the analytics dashboard of a Software-as-a-Service company. You tap to acquire your first customer. You buy upgrades to attract more. You watch Monthly Recurring Revenue climb. The numbers compound — from your first dollar through trillions, and from there into the late number suffixes.

The chart is the main visual — animated, reactive, built on Chart.js (the same library many real analytics dashboards use).

Free to play

What's inside

  • Four growth pillars: traffic, conversion, price, retention. 32 upgrades across them.
  • A startup market where you can acquire other imaginary companies for their dividends.
  • A card collection of corporate archetypes, earned through a gem economy.
  • Late-game managers who eventually automate the tapping and buying for you.
  • An online leaderboard.
  • Layered late-game systems that open up over time.
  • Cloud save across web and iOS.

How far it goes today

The current sweet spot for play is the 0 to 1 trillion MRR range — that's where the loop feels best balanced right now. The numbers technically keep climbing all the way to ZZ in the late number suffixes, and more endgame content for that range is in active development. What's coming will lean into more chart surfaces and analytics views — more places to watch numbers go up, for players who enjoy that kind of thing.

How it plays

Single screen. Mobile-first, also plays on tablet and desktop. Sessions start hands-on. The game opens up over time, and once late-game managers come online, you can leave the tab open and watch the chart climb on its own.

What's for sale

The game is free. A few optional things you can spend on:

  • Chart themes in the cosmetic shop — 11 styles at launch, including a web 1.0 dashboard look. Dark (Default) and Board Room (Light Mode) is free for everyone; the rest are paid. They change the chart's visual.
  • Gems, the premium currency used for card pulls in the gacha. Gems also drop through gameplay and through rewarded ads, so paying is a shortcut to faster pulls, not a requirement.
  • The card pulls are balanced so paying doesn't put you ahead of players who don't. The same cards are reachable through normal play, just slower, and the leaderboard rewards time and strategy rather than spend.

No subscription, no content behind a paywall. If you enjoy the game and want to support development, this is where it lives.

Platforms

  • Web — https://mrrclickerinc.com (instant, no install).
  • iOS — https://apps.apple.com/us/app/mrr-clicker-inc-startup-sim/id6762473069
  • Android — coming soon.

Feedback welcome

Solo dev project. If you play and have thoughts — bugs, balance, anything you wish was there — please share. I appreciate the time.


The line wants to go up. Help it.

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