Make the line go up without the meetings.
MRR Clicker Inc. is a single-screen incremental clicker dressed as the analytics dashboard of a Software-as-a-Service company. You tap to acquire your first customer. You buy upgrades to attract more. You watch Monthly Recurring Revenue climb. The numbers compound — from your first dollar through trillions, and from there into the late number suffixes.
The chart is the main visual — animated, reactive, built on Chart.js (the same library many real analytics dashboards use).
Free to play
What's inside
- Four growth pillars: traffic, conversion, price, retention. 32 upgrades across them.
- A startup market where you can acquire other imaginary companies for their dividends.
- A card collection of corporate archetypes, earned through a gem economy.
- Late-game managers who eventually automate the tapping and buying for you.
- An online leaderboard.
- Layered late-game systems that open up over time.
- Cloud save across web and iOS.
How far it goes today
The current sweet spot for play is the 0 to 1 trillion MRR range — that's where the loop feels best balanced right now. The numbers technically keep climbing all the way to ZZ in the late number suffixes, and more endgame content for that range is in active development. What's coming will lean into more chart surfaces and analytics views — more places to watch numbers go up, for players who enjoy that kind of thing.
How it plays
Single screen. Mobile-first, also plays on tablet and desktop. Sessions start hands-on. The game opens up over time, and once late-game managers come online, you can leave the tab open and watch the chart climb on its own.
What's for sale
The game is free. A few optional things you can spend on:
- Chart themes in the cosmetic shop — 11 styles at launch, including a web 1.0 dashboard look. Dark (Default) and Board Room (Light Mode) is free for everyone; the rest are paid. They change the chart's visual.
- Gems, the premium currency used for card pulls in the gacha. Gems also drop through gameplay and through rewarded ads, so paying is a shortcut to faster pulls, not a requirement.
- The card pulls are balanced so paying doesn't put you ahead of players who don't. The same cards are reachable through normal play, just slower, and the leaderboard rewards time and strategy rather than spend.
No subscription, no content behind a paywall. If you enjoy the game and want to support development, this is where it lives.
Platforms
- Web — https://mrrclickerinc.com (instant, no install).
- iOS — https://apps.apple.com/us/app/mrr-clicker-inc-startup-sim/id6762473069
- Android — coming soon.
Feedback welcome
Solo dev project. If you play and have thoughts — bugs, balance, anything you wish was there — please share. I appreciate the time.
The line wants to go up. Help it.