A browser-based incremental game set aboard the research vessel "Aurora", trapped in a temporal anomaly.
Game Mechanics
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Loop system: Each cycle you have limited oxygen. Complete activities to gain stats and unlock new ones.
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5 stats: Strength, Intelligence, Agility, Endurance, Perception — each activity trains specific stats with weighted percentages.
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Permanent progression: Loop exp converts to permanent levels that persist across loops, providing time acceleration (+1% per perm level).
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Chapters: Progress through the ship by completing chapter-ending activities. Demo includes chapters 1-3.
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Items: Discover items during activities — they provide bonuses and persist across loops.
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Automation: After enough completions, activities can be added to an automation queue.
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Two exit paths: Most chapters offer alternative routes (e.g. force the door vs hack the lock).
This game was developed with significant use of generative AI (Claude). AI was used for:
Writing the majority of the game code (JS, HTML, CSS)
Generating activity texts and translations (Russian, English, German)
Balancing formulas and stat progression
The game concept, story, chapter structure, and design decisions were made by me. AI served as a development tool to implement my vision — I directed every feature, reviewed all output, and manually adjusted values and texts throughout.