Chilled incremental game where you place stickers with unique effects on your wheel, and spin to your heart's content. You can also earn money for upgrades and new stickers if you REALLY want to.
Made in 4 days for Juniper Dev's SUPER SERIOUS game jam.
There is no tutorial, so:
Blue stickers add to your base. (Blue)
Red stickers add to your base multi. (Red)
1 Full revolution adds to your revolution multi. (Orange)
Final multi is unlocked through upgrades. (Grey)
The red starter stickers score the segment either to the left or right of them, but prevent the stickers on the same segment from scoring.
Stickers are only counted in the winning segment.
The red icon is not a quit button, it is to enter destruction mode, to get rid of unwanted stickers or spokes.
I didn't end up having enough time to implement more complex stickers, nor proper playtesting, so balance is most like a little rough.
NB. Drag strength is currently correlated with FPS, if it is too low, you might have a bad time. This will be fixed.
Attributions:
"Late Night Radio"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0
http://creativecommons.org/licenses/by/4.0/
Sounds from https://freesound.org
Font: quaverby caffi_nate
Updated 1 day ago Published 5 days ago