A nav-malfunction has dumped you and your crew in uncharted space. You decide to take refuge on a nearby planet. Instead of a rescue party, Head Office has a new directive: begin a full-scale harvest of the planet's mysterious, energy-dense organisms.
Simply hover you mouse over organisms to harvest resources from them. No clicking needed. No timers.
Key Features
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Idle mechanics: You can unlock idle harvesting, and factory automation, so, you can sit back and watch those numbers go up
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Unique combo mode: When activated grants a multiplier to the resources harvested. Aim for higher value targets whilst in a combo to maximise your harvest
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Skill Tree Progression: Spend your resources on a massive skill tree to upgrade your extraction beams, influence organism spawn rates, automate your harvesting, and boost factory efficiency.
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The Fuel Factory & Offline Production: Deposit harvested Orbs and Spores to synthesise Fuel Cells. The factory features Offline Production, converting resources in the background even while the game is closed.
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Explore New Areas: Spend Fuel Cells to unlock new areas with higher organism densities and new organisms to harvest
Aesthetic & Atmosphere: Art, sfx and music made by me (No AI) :0
What's in the Demo?
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Over 130 Upgrades: A shortened version of the full-game skill tree.
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The Fuel Factory: Convert resources into fuel cells, used to travel to other areas and unlock powerful upgrades.
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5 Unique Zones: Unlock new environments and encounter new organisms.
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Corporate Narrative: Uncover the story through custom dialogue sequences.
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Atmospheric Audio: 3 unique, relaxing music tracks.