game image
game image
game image
thimble dungeon
A snack-sized auto-battler roguelite. Pick a path, watch your party work, and pray they reach the stairs. Every run is just a few minutes. You'll die. You'll get stronger. You'll delve again.
Development
Early Access
Platforms
Web
Monetization
Free
Playstyle
Semi idle
Length
Minutes
Graphics
2D
Setting
Fantasy
Gameplay
Rpg
Procedural generation
Branching upgrade tree
Auto battling
Loops
Features
Story
Local save
Persistent browser game
Engine
HMTL-JAVASCRIPT

a snack-sized auto-battler roguelite. pick a path, watch your party work, and pray they reach the stairs. every run isjust a few minutes. you'll die. you'll get stronger. you'll delve again.

  • unlock heroes— knight (tank), archer (range), wizard (spells)
  • unleash them— your party auto-battles every wave; you fire the clutch abilities
  • pick a path— combat, elite, merchant, campfire, chest, and more
  • draft upgrades— pick run-changing ability cards between waves and from chests & merchants
  • bank souls— every run feeds the souls tree, win or lose

your party moves, targets, and swings on its own — no micro, no babysitting. you watch. then, at the moment that matters, you fire: the knight'sslam, the archer'svolley, the wizard'snova, each on its own cooldown.slow time to a crawl, line up the save, and let it rip. that 10% is the difference between a wipe and a clean run.

  • souls tree— bank souls every run, win or lose, and spend them on permanent per-class upgrades
  • ability cards— augment your heroes' abilities mid-run, drafted from chests and merchants

8×8 sprites in bold, biome-colored rooms.pauseanytime to actually think (or check your phone — we won't tell). every menu, shop, and tree is built in the same chunky pixel style. no jarring ui in sight.

wishlist now on steam and delve when again when the full version drops.

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