Hello all! Today I am happy to announce a major update for Idle Fields, version 1.3! This update introduces two brand new skills, Mining and Smithing, and the introduction of controller support.
Mining
Mining is a brand new skill to Idle Fields. Within the mountains, you can now mine ores and hire workers to help you. There are 7 total ores to mine and 50 new levels to unlock!
Smithing
Smithing is another new skill to Idle Fields. Smith ores into bars and turn those bars into new tools. You can make axes, pickaxes, and new fishing rods to boost your other skills' productivity. One worker is also available for smithing to automatically smelt ores.
Controller Support
Controls have been re-worked entirely to work on gamepad. This should work as soon as you pick up your controller. This is a feature that has been requested for a bit and I am happy to finally say it is here. As I am not a controller player, please feel free to leave any feedback! Either leave a message on the community page or join our Discord for instant feedback.
Changes
- New Area: The Cave. This new area houses two new skills, mining and smithing.
- NEW SKILL: Mining. This skill allows you to get ores that can later be smelted.
- NEW SKILL: Smithing. This skill introduces smelting of ores and the idea of creating new tools on anvils. Few workers are available for this only for smelting of ores.
- Added tools. Pickaxes, axes, and fishing rods can now be upgraded to deal more damage or catch fish faster. Tools must be selected for each worker in the outfits tab. Tools cannot be granted by recyclers.
- Added two new outfits. One for mining, one for smithing.
- Removed the ability to re-size the window due to it causing problems. Setting the game's resolution when not in full-screen will adjust the window size accordingly.
- Decreased global fishing time by 1 to accommodate for the new tools.
- Increased health on trees to accommodate for the new tools. Trees will be harder to cut without tools.
- Birds now give 50% less gold.
- Balloons will no longer give blocked currencies. This includes tools, limited-timed festive currencies, and burnt food.
- Recyclers will no longer give random items of any type. Instead, it acts like balloons and gives you a random previously obtained item that is not blocked.
- Removed the Unity Splash screen.
- Reworked all input to work with controllers. Idle Fields now has full controller support.
- The offline progression UI now closes when hitting escape.
- Added a credits section to the main menu.
- Certain UI will now scale up and down when hovered/selected to make it more visible that the element is selected (e.g. shops).
- Reworked all UI to work with controllers.
Fixes
- Fixed a bug where the game would be extremely laggy when first going into a level.
- Fixed a bug where cookers could not be used if the barn was left whilst sell mode was toggled.
- Fixed a bug where the window size would take over the last set resolution in options.
- Fixed a bug where all recyclers would activate if 1 piece of junk was obtained, resulting in duplicate loot.
- Fixed a bug that caused the Discord text in the main menu to be offset.
- Fixed a bug that caused offline progression to be wrong with construction and cooking workers.
I really hope the 1.3 update is fun for everyone! Stay tuned as I have huge plans for Idle Fields.