Mad Merchant
unknown
Progression, Economy and Contracts Rework

Hello, Merchants!

With this update, we are making major changes to Mad Merchant’s progression and economy. Our goal is to give every journey a clearer purpose and make production, exploration, and preparation more important throughout the game.


OBJECTIVE-BASED PROGRESSION

Progression is now built around specific goals. Growing your train is no longer only about earning money. You will need to:

  • Produce the right items
  • Complete contracts
  • Increase your level
  • Discover new cities

…to continue expanding your operation.


LEVEL IS NOW THE FOUNDATION OF PROGRESSION

Player Level is no longer mainly used for module upgrades.

It is now the primary source of overall progression and plays a central role in:

  • Unlocking new cities
  • Advancing through the game

Exploration is therefore more important than before. Discovering new cities will unlock:

  • New contracts
  • New opportunities
  • New progression goals

MODULES NOW REQUIRE ITEMS

Modules can no longer be purchased with money alone.

Each module now requires:

  • A monetary cost
  • Specific crafted items

To expand your train, you will first need to build the necessary production chain and manufacture the required materials.

This connects module progression directly to production and gives every new module a clear objective.


THE SHOP IS NOW SELL-ONLY

Buying items directly from the Shop made it possible to skip important parts of the production chain and had a major impact on the game's economy.

Items can no longer be purchased from city Shops.

Shops are now focused entirely on selling the goods you produce during your journeys.

Materials required for modules and advanced production must be created through your own production network.


CITY-BASED CONTRACTS

Contracts have been redesigned around individual cities.

Each city will offer its own contracts, giving you more reasons to:

  • Visit different settlements
  • Adjust your production plans according to local objectives

Contracts will refresh daily, providing new goals and rewards as you continue your journey.


THREE TURRET FIRING MODES

Turrets now have three different firing modes.

You can change their behavior and choose the mode that best fits your current defensive strategy.


WHAT'S COMING NEXT?

Three New Regions

Three new regions will be added beyond the cities and region currently available in the game.

Regional Advantages and Disadvantages

Every region will have its own advantages and disadvantages, requiring different approaches and production strategies.

Route Rebalancing

Route difficulty and rewards will be rebalanced to create a better relationship between risk and reward.

Expanded Production Chains

New modules will expand the production system with additional materials, products, and production stages.


OUR GOAL

We want every part of Mad Merchant's progression to support the same core journey:

  • Level up
  • Discover new cities
  • Complete contracts
  • Expand your production chain
  • Build new modules
  • Prepare your train for the challenges ahead

Thank you for your feedback and continued support.

See you on the rails, Merchants!

— Ravenholm Interactive