Trimps
5.10.0
Patch 5.10.0

Universe 2

  • There is now a 1000 cell Mega-Spire at Z300 with lots of rewards, unique mechanics, and tons of story messages
  • Added a new Heirloom tier with a new mod each for Staff and Shield
  • Added 2 new crit tiers
  • Added new World story messages leading up to Z325, with conditional messages based on Spire progress
  • Added 4 new Scruffy abilities
  • Increased Scruffy's damage scaling starting at level 25
  • Added 3 new purple Mutators
  • Added 2 new blue Mutators
  • Added new achievements for highest Zone, speedruns to the new Spire, Seeds, and a new Melting point speedrun
  • The bonus from Glass to Radon now caps at Z400. The bonus from 175-400 still applies above 400, but no longer increases per Zone.

Spire Assault

  • Added 3 new items
  • Rings now gain a third slot at level 30
  • Increased enemy level cap to 160
  • Enemies between 150 and 160 now have a complete immunity to one damage type per level
  • Capped SA bonuses Radon and Stats to level 50, capped Scaffolding to level 18
  • Defeating the enemy at level 160 sets Radon and Stats bonuses to level 52, Scaffolding to 20, and grants the option to Seal the Spire
  • Bloodstained Gloves are now capped at +160% attack bar fill (equivalent to level 28)

Universe 1

  • AutoStorage is now unlocked from the first U1 Void Map completed at Z20 or above, down from Z40
  • Adjusted Heirloom drop breakpoints to line up better with the ends of repeatable Helium challenges
  • UberHouse now drops from Z28 instead of Z29

UI/QOL

  • Completing a U1 Z250 Void Map now unlocks a toggle for AutoUpgrade where it buys everything but Coordinations. This will already be unlocked if you've previously cleared a Z250 Void Map
  • Added an 'M' icon to the bottom of the Mutators screen to show some info about Blacksmithery, Hyperspeed, Liquification, and Overkill Zones in a tooltip
  • The left column of the Heirlooms Screen now gains a scrollbar if the screen size is too small to fit everything
  • Added Atlantrimp to Map at Zone
  • Time Warp is so much faster now that I've added a slider to limit speed for anyone who likes to actively manage Time Warp. This slider can also be accessed by ctrl clicking the Offline Progress setting outside of Time Warp.
  • Cleaned up some Time Warp UI issues, speed no longer bounces around
  • Added Observation's max levels to its tooltip
  • Added text to the tooltip showing how many bonfires have been built so far this run when running Hypothermia
  • Added how many fragments you currently have to the message that says you don't have enough fragments to create a map

Bug Fixes

  • Added in a huge amount of bug fixes, performance improvements, and screen reader improvements thanks to Quia, August, and Noo Noo from Discord. Time Warp is noticeably faster and many areas of the game run much more efficiently!
  • More than one Amalgamator can now spawn when clicking Fight at the start of a run in U1
  • Nometal no longer has fast enemies
  • Magmamancers are now properly unlocked upon completing Nometal
  • The achievement "Power Tower" can now be earned in Universe 2. If you previously lost this achievement by buying the 20th floor while in U2, it will be rewarded upon loading this patch
  • Desolation wasn't actually making Map enemies fast even though they had the fast icon. Rather than making the challenge harder by making them actually fast, this line has been removed from the description and enemies no longer show the fast icon if they're not.
  • Bug enemies are no longer present on the Zone after completing Exterminate
  • The text in the input box for renaming heirlooms is now always black for readability
  • Liquification in U2 now respects your Liquification setting
  • Fixed a bug where Map at Zone wouldn't trigger the next line at the same cell after clearing Frozen Castle
  • Fixed an issue where all gathered resources were reduced by too much on the Desolation Challenge
  • Explorer fragment gain is no longer being reduced while running the Desolation challenge
  • Fixed an issue that could cause breed speed to go infinite post Spire completion
  • Fixed a crash that could occur by continually adding and removing buildings to the building queue
  • Fixed a bug that could cause player stats to go negative
  • The 'Pop Highest Heirloom' setting now works properly with Spire Cores
  • Fixed an issue where tooltips could go offscreen vertically
  • Updated the Tenacity tooltip