Idle Hero TD
unknown
Update v12.1 (April 19) - Future Proofing and Bug Fixes

Apologies for the chaos around the past couple patches. There were some major changes around save data formats, data type changes, anti-cheat detectors, and many more complex things behind the scenes. A number of unexpected errors resulted from these complicated changes, which were causing loading issues, rollbacks of data, false-positive ban warnings, and more. Thankfully, I believe I've finally ironed out the last of the remaining bugs, and everything should be smooth and back to normal from now on. Thank you for your patience through this little rough patch!

Backend:

  • Changed several data types in the game to support numbers larger than e308, meaning there is now tons of room for new multiplicative bonuses, bigger damage and gold numbers, and much higher waves :). The potential progress for this game is now practically infinite!

Bug Fixes:

  • Fixed all bugs related to cloud saving/loading.
  • Fixed error preventing some Android users from loading the game.
  • Fixed false-positive "injection" ban warning on Steam, preventing some new players from entering the game.
  • Fixed memory leak bug causing the enemies to become unkillable or stop spawning while playing with 120 FPS or high quality settings.
  • Fixed bug where some pop-up windows would grow larger and larger if closed and opened quickly.
  • Unlocking new automation function/workshop slots now correctly adds to your gems spent challenges.
  • Various other minor bug fixes and UI corrections.