Horripilant
0.7.5
Version 0.7.5 - Skill Tree V2!

✨ What’s new?

General

  • [Playtest] Achievements are now unlockable throughout the game!
  • Characters now have more dialogue options which give further insight into the world.

Rebirth

14 new skills have appeared in the skill tree, which has a new look!

  • Work Experience

    • Start at a certain player level.
  • Defy Death

    • Saves you from death and heals for half of your max health once per dungeon run.
  • Stock Pile

    • Start with an amount of material.
  • Base Production

    • Start with an amount of each production upgrade for all materials.
  • Material Discount

    • Lowers the multiplier applied to the cost of material upgrades.
  • Speedy Clicks

    • Increases the material autoclicker click speed.
  • Sparkle Power

    • Multiplies the value of a sparkle.
  • Sparkle Chance

    • Multiplies the additive chance of spawning a sparkle with each click.
  • More Sparkles

    • Increases the amount of sparkles that appear.
  • Leftover Scraps

    • Get an amount of boons for each 10 floor under which your start your run from.
  • Rage

    • Get a damage multiplier inversely proportional to the amount of health you have.
  • Familiar Discount

    • Decreases the cost of producing new familiars.
  • Salvaging Expertise

    • Keep more meat from impaling a familiar.
  • Equipment Discount

    • Lowers the equipment price multiplier.

⚙️ Changes

  • Changed verbiage from “Manual Hit Points” to “Weak Points”
  • The 1000th door now shakes the game when opening.
  • Dialogues now queue into each other instead of cutting each other off.
  • Now calculating the meat given on familiar impale based on its health vs its cost instead of just the cost divided.

🐛 Bug Fixes

  • It’s no longer possible to go back from a certain trader’s trade / dialogue’s screen.
  • The effect of the helmet’s faster speed cap no longer is transferrable between saves.
  • Skills are no longer accidentally purchasable by clicking outside of its visible button.
  • Better node validity checking on weak point combo hit.
  • Fixed Skill description description box preventing skill hover.