✨ What’s new?
General
- [Playtest] Achievements are now unlockable throughout the game!
- Characters now have more dialogue options which give further insight into the world.
Rebirth
14 new skills have appeared in the skill tree, which has a new look!
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Work Experience
- Start at a certain player level.
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Defy Death
- Saves you from death and heals for half of your max health once per dungeon run.
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Stock Pile
- Start with an amount of material.
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Base Production
- Start with an amount of each production upgrade for all materials.
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Material Discount
- Lowers the multiplier applied to the cost of material upgrades.
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Speedy Clicks
- Increases the material autoclicker click speed.
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Sparkle Power
- Multiplies the value of a sparkle.
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Sparkle Chance
- Multiplies the additive chance of spawning a sparkle with each click.
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More Sparkles
- Increases the amount of sparkles that appear.
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Leftover Scraps
- Get an amount of boons for each 10 floor under which your start your run from.
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Rage
- Get a damage multiplier inversely proportional to the amount of health you have.
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Familiar Discount
- Decreases the cost of producing new familiars.
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Salvaging Expertise
- Keep more meat from impaling a familiar.
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Equipment Discount
- Lowers the equipment price multiplier.
⚙️ Changes
- Changed verbiage from “Manual Hit Points” to “Weak Points”
- The 1000th door now shakes the game when opening.
- Dialogues now queue into each other instead of cutting each other off.
- Now calculating the meat given on familiar impale based on its health vs its cost instead of just the cost divided.
🐛 Bug Fixes
- It’s no longer possible to go back from a certain trader’s trade / dialogue’s screen.
- The effect of the helmet’s faster speed cap no longer is transferrable between saves.
- Skills are no longer accidentally purchasable by clicking outside of its visible button.
- Better node validity checking on weak point combo hit.
- Fixed Skill description description box preventing skill hover.