- Added upgrading for adventure equip. The upgrade cost depends on the initial crafting cost and adds a set bonus for cloth, leather or metal equip each. I also reworked the convert a bit so it balances the same way with some penalty and converting only gives an enhanced/refined item of the main material and not secondary materials. Also adjusted the crafting cost of some equip.
- Added set bonuses for Cloth (magic damage +), Leather (hit +) and metal/iron (damage mitigation). Each set bonus requires 5 items of the smae set. Set bonuses always check for your worst upgraded and quality item in the set and scale the bonus depending on that.
- As the previously used damage calculation for adventure mode gave some complains about low damage with high def I changed it again, hopefully this time more final. This time the damage reduction scales slower, especially at defense in the thousands. In general damage output should be similar at low def, but higher at high def now. Enemy stats were adjusted to the new damage.
- As the damage is now higher vs higher def, I also increased the hp recovery of hp potions.
- Added Fighter as a new T2 adventure class.
- Paper and Heat are now only one element at the crafting and smithing pages, but you can switch which wood is used.
- You can now lock adventure gear to prevent it from being converted.
- Fixed lots of small bugs, mostly for adventure, but also some others.
Idling to Rule the Gods
4.32.1501Changes for Version 4.32.1501 (2024-11-27)