Labyrinth
[olist]* The Labyrinth consists of floors of skilling and combat challenges with increasing difficulty. Navigate through a grid of rooms to progress, collect loot, and advance to deeper floors.
[olist]* Each floor contains skilling challenges, combat encounters, treasure rooms, and a floor exit.* Bring supplies into each run: Torches, Shrouds, Beacons, and Crates. Each comes in three tiers.* Earn Labyrinth Tokens, Purdora's Boxes, and Labyrinth Refinement Chests. Rewards increase with floor depth. Spend tokens in the Labyrinth Shop on upgrades and unique items.* Item rewards include: 4 Skilling Capes, 3 Combat Boots, and Seals which is a new type of item that grant timed personal buffs.* Automation system with per-room loadouts, skip thresholds, and full auto-pathing.* 4 new achievements related to the Labyrinth. Achievement tier buffs will require the completion of newly added achievements, although they should not be too difficult for those who have the rest of the tier completed.* New collection items and bestiary entries for labyrinth monsters and items.* Labyrinth points and labyrinth depth leaderboard.* See the Game Guide for more details.[/olist][/olist]Seasonal:
[olist]* New Spring Festival seasonal cosmetics: chat icon, avatar, and avatar outfit.[/olist]QOL:
[olist]* Browser notifications for various events. Configurable in Settings. (experimental)* Allow "Start Now" to optionally insert actions to the front of the action queue instead of replacing it. Enable this in Settings -> Game.* Queue Party Ready can now be queued after solo actions, so you can automatically return to party combat without being present.* Unrefine alchemy action: converts refined equipment back to its base version, preserving enhancement level and returning half of the refinement shards.* Party combat experience debuff now requires a minimum of 10 level gap before it can take effect. This prevents low level players partying together from being debuffed.* Increased the number of buyable loadout slots by 10.[/olist]UI:
[olist]* Special chat icons now display in most places with character names, not only in chat.* Level up messages in general chat now only show for level 150+ or TL2000+, as lower level messages were too spammy.[/olist]Other:
[olist]* Creator code program: revenue share for partnered content creators. If you are a content creator and are interested in promoting the game, email [email protected] or contact us on Discord.* Hourly marketplace.json API data now includes volume and average price.[/olist]